home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 1997 #1
/
Amiga Plus CD - 1997 - No. 01.iso
/
pd
/
programmierung
/
mesa-1.2.8
/
include
/
gl
/
svgamesa.h
< prev
next >
Wrap
C/C++ Source or Header
|
1996-05-27
|
2KB
|
95 lines
/* $Id: svgamesa.h,v 1.1 1996/01/16 15:17:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Log: svgamesa.h,v $
* Revision 1.1 1996/01/16 15:17:00 brianp
* Initial revision
*
*/
/*
* SVGAMesa
*
* SVGA/Mesa interface for Linux.
*/
/*
* Intro to using the VGA/Mesa interface
*
* 1. #include the <vga.h> file
* 2. Call vga_init() to initialize the SVGA library.
* 3. Call vga_setmode() to specify the screen size and color depth.
* 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit
* color Mesa assumes color index mode, if using 16-bit or deeper color
* Mesa assumes RGB mode.
* 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
* 6. You can now use the Mesa API functions.
* 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
* to restore the original text screen.
*
* Notes
* 1. You must run your executable as root (or use the set UID-bit) because
* the SVGA library requires it.
* 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what
* has to be done yet.
*/
#ifndef SVGAMESA_H
#define SVGAMESA_H
#ifdef __cplusplus
extern "C" {
#endif
/*
* This is the SVGAMesa context 'handle':
*/
typedef struct svgamesa_context *SVGAMesaContext;
extern SVGAMesaContext SVGAMesaCreateContext( void );
extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
#ifdef __cplusplus
}
#endif
#endif